There is a unique mechanism allowed in null security and wormhole space, Warp Disruption. This is either in the form of a probe (launched from an Interdictor), a generator (a module on a Heavy Interdictor) or a mobile variant (anchored in space).
The Warp Disruption field has a unique characteristic that prevents a ship from initiating warp (unless you are an Interceptor, T3 with Interdiction Nullifier Subsystem or have a Micro Jump Drive). All other ships and T3's will not be able to initiate warp while within the bubble.
There is another characteristic of the Warp Disruption field, and that is the ability to stop a ship which is in warp or to "pull" a ship beyond the intended landing place (a gate or wormhole). The field needs to be in direct alignment with the point you are warping from, and must be active PRIOR to you initiating warp. If the field is present, in alignment with your position and up before you initiate warp, you will warp to the edge of the bubble and be stopped. The most frequent example of this is getting a "bubble" in place 100km off of a gate or wormhole. This way, when you warp to the gate/hole you are stopped 100km away. You are too close to warp to the gate, and it will take a very long time to slow boat to the gate/hole.
In order to prevent this from occurring you will want to create a tactical perch off of the gate/hole. The perch can be technically anywhere, but you want to be at least 150km or more away from the gate/hole, so that you can warp from the perch to the gate/hole. There are ways to create the perch using celestials, but guess what Mr. Sabre pilot does, he will account for celestials as much as he can. It is best to create a perch which IS NOT in alignment with any celestial.
The way that I do this is to look into space, specifically for a place with no celestials. I double click in space to start moving my ship, and activate MWD. Note - this is best handled by an interceptor or very fast frigate. If you use one of those, you will have a perch in 15-20 seconds. Get to a point greater than 150km away from the gate/hole and create a bookmark.
If you live in a wormhole, every hole should have at least one perch, if not two. For null sec, you will want a few around a gate.
Showing posts with label wormhole. Show all posts
Showing posts with label wormhole. Show all posts
Tuesday, February 3, 2015
Tuesday, January 13, 2015
Red Haired Stepchild No Longer
Proteus was released today by CCP which marks the latest release in the rapid cycle of development and deployment.
This release was lighter than previous ones mostly due to the holiday period occurring prior to the deployment. However, there is one wrinkle in this release that seems to have generated the most amount of chatter on forums and blogs, the tiericide of Combat Recons.
See, for many years the Combat Recon class of ships has been a red haired step child. They really cannot be used as scouts like their little brother, Force Recon ships which can warp cloaked and light covert cynos. They even are really not preferred in fleet doctrines, as use of Strategic Cruisers is preferred as they have the ability to fit a bigger tank than the Combat Recon. No, for many years the Combat Recon has been mostly devoted to a role of small roaming gang ewar platform or possibly solo PVPers. Myself, I have kept 3-4 of them in a hangar in Jita collecting dust. That all changed today.
The part about the tiericide which has generated the largest amount of tears is the buff for the class of ships in relation to directional scanning. For everyone living outside of High Security space (Low, Null and Wormhole) the directional scanner is your best friend. The scanner will inform you of things like probes on scan, other ships, and items in space like containers, control towers and force fields. As of today, these ships no longer show up on directional scanner, ever. There is no module you can fit to help with that, nor is there any skill which would allow it. Sure, there were some other changes to the ships to improve their usability in EVE, but the one change which should drive an increased use of these ships is the immunity to appearance of the ship on directional scanner.
Rixx Javix posted a new post this morning which was a great read. Go ahead and have a read over there, then come back here. Some very excellent points in Rixx's post and I tend to agree that the changes to Combat Recons will upset the apple cart for many people in EVE. I feel that the changes will be mostly felt in Wormhole space, where there is no local for you to appear in. You are actually far better off in a Combat Recon compared to a Strategic Cruiser or Stealth Bomber in wormhole space. Those ships will at least appear on directional scanner when they jump through a wormhole and decloak. The Combat Recon will not.
The other part about Rixx's post that I feel strongly about is the fact that they still are Combat Recons. The do not bring overwhelming DPS to the engagement. They usually are not brick fit as that would compromise their DPS or e-war capabilities. The tank of a Combat Recon usually will hover in the 30-40k DPS tank area if they are also fit to take advantage of their e-war bonuses. What this all means is that you still "should" be able to survive an engagement with these ships, well maybe.
Your survival odds will increase if the engagement is with a Rook or Huginn. The Rook is an ECM platform, so he will be jamming you. The Huginn's bonuses are to it's webs, so they will slow down your speed. Where you are screwed is the Lachesis or Curse.
Lets talk about the Lachesis first. Bonuses to warp disruption/scrambling optimal range and sensor dampener effectiveness. With the 7 mid slots of this ship, I would fit a faction scram and point along with 1-2 dampeners. If a lachesis is the combat recon which appears on grid with you, it is very doubtful that you are escaping. It is not uncommon to see unbonused points of 70km with a faction point and if fit with a +3 scram, even though you are stabbed you will not be going anywhere.
That brings us to the Curse. This nasty ship is getting bonuses for drone hitpoints and damge, tracking disruptor effectiveness, energy vampire/neutralizer transfer range and energy vampire/neutralizer transfer amount. If you see a curse appear magically on grid with you, start aligning to that celestial with your pod. His high slots will almost all be energy vamps/neuts. He will have a scram fit, and drone damage amplifiers in his lows. His DPS are the drones. Within one cycle of his vamps and neuts your capacitor is bone dry. Scotty will inform you that warping is not possible.
Even though these ships have been provided with some very positive changes in the game, I do not feel that they are overpowered. Yes, they will be the FOTM for the foreseeable future, until there is some type of buff due to wormhole corporations who get stupid and run sites without zipping up their holes.
I applaud you CCP for continuing to make EVE better and I can now rename all of my Curse's to non-red haired children's names.
This release was lighter than previous ones mostly due to the holiday period occurring prior to the deployment. However, there is one wrinkle in this release that seems to have generated the most amount of chatter on forums and blogs, the tiericide of Combat Recons.
See, for many years the Combat Recon class of ships has been a red haired step child. They really cannot be used as scouts like their little brother, Force Recon ships which can warp cloaked and light covert cynos. They even are really not preferred in fleet doctrines, as use of Strategic Cruisers is preferred as they have the ability to fit a bigger tank than the Combat Recon. No, for many years the Combat Recon has been mostly devoted to a role of small roaming gang ewar platform or possibly solo PVPers. Myself, I have kept 3-4 of them in a hangar in Jita collecting dust. That all changed today.
The part about the tiericide which has generated the largest amount of tears is the buff for the class of ships in relation to directional scanning. For everyone living outside of High Security space (Low, Null and Wormhole) the directional scanner is your best friend. The scanner will inform you of things like probes on scan, other ships, and items in space like containers, control towers and force fields. As of today, these ships no longer show up on directional scanner, ever. There is no module you can fit to help with that, nor is there any skill which would allow it. Sure, there were some other changes to the ships to improve their usability in EVE, but the one change which should drive an increased use of these ships is the immunity to appearance of the ship on directional scanner.
Rixx Javix posted a new post this morning which was a great read. Go ahead and have a read over there, then come back here. Some very excellent points in Rixx's post and I tend to agree that the changes to Combat Recons will upset the apple cart for many people in EVE. I feel that the changes will be mostly felt in Wormhole space, where there is no local for you to appear in. You are actually far better off in a Combat Recon compared to a Strategic Cruiser or Stealth Bomber in wormhole space. Those ships will at least appear on directional scanner when they jump through a wormhole and decloak. The Combat Recon will not.
The other part about Rixx's post that I feel strongly about is the fact that they still are Combat Recons. The do not bring overwhelming DPS to the engagement. They usually are not brick fit as that would compromise their DPS or e-war capabilities. The tank of a Combat Recon usually will hover in the 30-40k DPS tank area if they are also fit to take advantage of their e-war bonuses. What this all means is that you still "should" be able to survive an engagement with these ships, well maybe.
Your survival odds will increase if the engagement is with a Rook or Huginn. The Rook is an ECM platform, so he will be jamming you. The Huginn's bonuses are to it's webs, so they will slow down your speed. Where you are screwed is the Lachesis or Curse.
Lets talk about the Lachesis first. Bonuses to warp disruption/scrambling optimal range and sensor dampener effectiveness. With the 7 mid slots of this ship, I would fit a faction scram and point along with 1-2 dampeners. If a lachesis is the combat recon which appears on grid with you, it is very doubtful that you are escaping. It is not uncommon to see unbonused points of 70km with a faction point and if fit with a +3 scram, even though you are stabbed you will not be going anywhere.
That brings us to the Curse. This nasty ship is getting bonuses for drone hitpoints and damge, tracking disruptor effectiveness, energy vampire/neutralizer transfer range and energy vampire/neutralizer transfer amount. If you see a curse appear magically on grid with you, start aligning to that celestial with your pod. His high slots will almost all be energy vamps/neuts. He will have a scram fit, and drone damage amplifiers in his lows. His DPS are the drones. Within one cycle of his vamps and neuts your capacitor is bone dry. Scotty will inform you that warping is not possible.
Even though these ships have been provided with some very positive changes in the game, I do not feel that they are overpowered. Yes, they will be the FOTM for the foreseeable future, until there is some type of buff due to wormhole corporations who get stupid and run sites without zipping up their holes.
I applaud you CCP for continuing to make EVE better and I can now rename all of my Curse's to non-red haired children's names.
Thursday, January 8, 2015
Spidey Sense Was Tingling
Yesterday was an interesting day in our C1. One of the newer members of the corporation was out exploring a chain of systems off of the C1. The C4 next door was occupied and the corporation was working on closing some holes.
One of our newer members (in corp less than a day) decided it would be a good idea for him to sit in their hole, launch his probes, and in his words "continue to probe down the chain". I think for the purposes of our story, we will call him Gandolf.
Now, most pilots in EVE when probing down sites such as wormholes will use Core Probes. Not Gandolf. He likes to use Combat probes to conduct all of his probing activities. Now, I will acknowledge that you can use Combat Probes to probe down sites, this is not the standard method. See, Core Probes double the sensor strength (40 vs. 20) over the Combat Probes, are able to narrow down to 0.25 AU for scanning (0.5 AU) for Combat Probes, and finally have a Maximum Deviation of 0.125 vs. 0.25. For all purpose scanning of sites (wormholes, gas, combat, relic, data) nearly everyone in game will use Core Probes as you can scan faster with their use.
The other wrinkle in this episode was how most pilots in EVE react when someone drops Combat Probes that appear on their directional scanner. See, the Core Probes are much better to use for general probing, but as their name implies, Combat Probes are really good for one specific action; probing down ships. As you can guess, the wormhole corporation was not very pleased that Gandolf was probing in their hole using Combat Probes. It got to the point where one of their members jumped into our public channel, called out Gandolf for being in their hole and basically said "get out of our hole".
At this time, I actually was in a convo with our primary recruiter and I mentioned that things were beginning to look rather bleak for Gandolf on the prospects of him remaining in the corporation long term.
The final nail in the coffin for Gandolf came late in the even when the other director and I were on Teamspeak. He mentioned that he was having some issues with Gandolf. The director stated that he had been convo'd not once, but on two separate occasions in basically 24 hours over Gandolf. I then proceeded to tell the story of what occurred earlier in the day. It turns out that Gandolf was convo'ing members of neutral corporations he would encounter in wormhole space. One of the key parts about living in wormholes is reducing your presence and avoiding getting found and possibly killed. This is one of the reasons why we do not talk in local.
We both basically decided that it probably was best for Gandolf to leave our corporation. I attempted to remove him from corporation, but he was in space. Sigh, I guess we will need to wait for him to either dock up or log off.
In corporation chat, I started to ask Gandolf to give me his perspective on his activities earlier in the day. He then proceeded to give me the details as he saw them. He totally saw no issue with convo'ing neutral pilots in wormholes, he likes to sit on hostile holes and observe enemy fleets, he routinely uses combat probes for general probing.
About 30 minutes later, when I came back to my computer after being AFK, I noticed a convo request from Gandolf. I checked corporation chat and he was not there. I thought, now we can kick him from the corporation. Funny, the game would not let me kick him. Turns out he left of his on accord. When I mentioned this to the other director, he seemed slightly disappointed. See, we were hoping he might log off in our POS, we boot him from corp, and when he logs on the next time he is bumped out of the shields, scramed and killed. Now, there was no opportunity for the tower to get it's first taste of blood.
All-in-all something about this member did not feel right all day yesterday. Whether it was the use of combat probes for basic probing, the refusal to comply with naming conventions for corporation bookmarks, or the fact that he was actually convo'ing neutral wormhole pilots when he encountered them. Overall, his behavior was not the type of behavior we were looking for in a corporation member.
One of our newer members (in corp less than a day) decided it would be a good idea for him to sit in their hole, launch his probes, and in his words "continue to probe down the chain". I think for the purposes of our story, we will call him Gandolf.
Now, most pilots in EVE when probing down sites such as wormholes will use Core Probes. Not Gandolf. He likes to use Combat probes to conduct all of his probing activities. Now, I will acknowledge that you can use Combat Probes to probe down sites, this is not the standard method. See, Core Probes double the sensor strength (40 vs. 20) over the Combat Probes, are able to narrow down to 0.25 AU for scanning (0.5 AU) for Combat Probes, and finally have a Maximum Deviation of 0.125 vs. 0.25. For all purpose scanning of sites (wormholes, gas, combat, relic, data) nearly everyone in game will use Core Probes as you can scan faster with their use.
The other wrinkle in this episode was how most pilots in EVE react when someone drops Combat Probes that appear on their directional scanner. See, the Core Probes are much better to use for general probing, but as their name implies, Combat Probes are really good for one specific action; probing down ships. As you can guess, the wormhole corporation was not very pleased that Gandolf was probing in their hole using Combat Probes. It got to the point where one of their members jumped into our public channel, called out Gandolf for being in their hole and basically said "get out of our hole".
At this time, I actually was in a convo with our primary recruiter and I mentioned that things were beginning to look rather bleak for Gandolf on the prospects of him remaining in the corporation long term.
The final nail in the coffin for Gandolf came late in the even when the other director and I were on Teamspeak. He mentioned that he was having some issues with Gandolf. The director stated that he had been convo'd not once, but on two separate occasions in basically 24 hours over Gandolf. I then proceeded to tell the story of what occurred earlier in the day. It turns out that Gandolf was convo'ing members of neutral corporations he would encounter in wormhole space. One of the key parts about living in wormholes is reducing your presence and avoiding getting found and possibly killed. This is one of the reasons why we do not talk in local.
We both basically decided that it probably was best for Gandolf to leave our corporation. I attempted to remove him from corporation, but he was in space. Sigh, I guess we will need to wait for him to either dock up or log off.
In corporation chat, I started to ask Gandolf to give me his perspective on his activities earlier in the day. He then proceeded to give me the details as he saw them. He totally saw no issue with convo'ing neutral pilots in wormholes, he likes to sit on hostile holes and observe enemy fleets, he routinely uses combat probes for general probing.
About 30 minutes later, when I came back to my computer after being AFK, I noticed a convo request from Gandolf. I checked corporation chat and he was not there. I thought, now we can kick him from the corporation. Funny, the game would not let me kick him. Turns out he left of his on accord. When I mentioned this to the other director, he seemed slightly disappointed. See, we were hoping he might log off in our POS, we boot him from corp, and when he logs on the next time he is bumped out of the shields, scramed and killed. Now, there was no opportunity for the tower to get it's first taste of blood.
All-in-all something about this member did not feel right all day yesterday. Whether it was the use of combat probes for basic probing, the refusal to comply with naming conventions for corporation bookmarks, or the fact that he was actually convo'ing neutral wormhole pilots when he encountered them. Overall, his behavior was not the type of behavior we were looking for in a corporation member.
Friday, January 2, 2015
Reading is Hard
So, over the past few days in our public channel, we have a few inquiries regarding our situation and wormholes.
Initially, the concept behind the corporation was to eventually get a presence in wormhole space, but this would be best case about 30 days after the corporation opened. More likely it would be about 3-4 months from inception. However, after chatting with corporation members and seeing how frequently they were going exploring in wormhole space, I thought that we could accelerate that plan.
So, we spent a fair amount of time on New Years Day exploring for empty wormholes where we potentially plant a POS. After a few hours of looking, we found one. J143202
Now, I had plans with my wives family, and I headed out for most of the day. I asked the corporation members online to watch over the hole, and get a good feel for the hole (number of pilots coming through, levels of sites appearing, etc).
I returned home in the early evening and got the intel report from our member. I was located in a High Security trade hub, so I purchased a tower and fuel, and headed out the 9 jumps to the entrance hole. I jumped into J143202 and warped to a moon. I decloaked, launched the tower and told the tower to anchor.
"You cannot anchor control tower as your corporation is not 7 days old."
Grrrr. I then remembered that I had read about this change in patch notes, but that was like 6 months ago.
So, I guess we need to wait now for another 48 hours for the 7 day limit to expire.
In retrospect, this was a good thing, as this particular hole is not the original type we were looking for. This gives us some additional time to scout out a hole and potentially find one which will work for us.
Initially, the concept behind the corporation was to eventually get a presence in wormhole space, but this would be best case about 30 days after the corporation opened. More likely it would be about 3-4 months from inception. However, after chatting with corporation members and seeing how frequently they were going exploring in wormhole space, I thought that we could accelerate that plan.
So, we spent a fair amount of time on New Years Day exploring for empty wormholes where we potentially plant a POS. After a few hours of looking, we found one. J143202
Now, I had plans with my wives family, and I headed out for most of the day. I asked the corporation members online to watch over the hole, and get a good feel for the hole (number of pilots coming through, levels of sites appearing, etc).
I returned home in the early evening and got the intel report from our member. I was located in a High Security trade hub, so I purchased a tower and fuel, and headed out the 9 jumps to the entrance hole. I jumped into J143202 and warped to a moon. I decloaked, launched the tower and told the tower to anchor.
"You cannot anchor control tower as your corporation is not 7 days old."
Grrrr. I then remembered that I had read about this change in patch notes, but that was like 6 months ago.
So, I guess we need to wait now for another 48 hours for the 7 day limit to expire.
In retrospect, this was a good thing, as this particular hole is not the original type we were looking for. This gives us some additional time to scout out a hole and potentially find one which will work for us.
Wednesday, December 31, 2014
Tripwire
Last night we had our first venture as a corporation into wormhole space. It certainly helped to get teamspeak up and running, as there is only so much information you can convey and you can only type so fast in chat channels.
Initially, this started as a single corporation member derping around and probing. He mentioned that he had jumped into a wormhole, but he did not understand that it was EOL (end of life). The whole literally closed right behind him. Derp.
With TS up and running, I asked him to link his system in chat. He started to type the name of the system so that he could highlight and right-click to choose system name. I told him to stop. Go to the upper left corner of your monitor with mouse, click and drag the system name to the chat channel. OMG!!! He felt a little foolish. I then told him that it took me nearly 3 years to learn that nifty trick.
I finished jumping into the low sec system he was in, and we warped to the hole he had probed down. Prior to jumping in, I opened up tripwire on my in-game browser. I then asked him to create an account there as well. I briefly explained what the system was, and how we would use it.
Tripwire is a mapping program which is used primarily for wormholes, chains and sites. There are other programs out there, but I have found that this program works best for me. There are features in the program to follow me and automatically update the current system with the application. It also will setup the opposite side of holes when you jump through. Finally, for corporations, it automatically shares data as long as you have setup an admin account with a CEO or Director API. The corporation member thought that this was a very helpful tool. I agreed. Tripwire can be located here.
While I probed the remaining 4 sites (all wormholes) in the first hole, he proceeded to jump into the first hole and continue probing. After I finished probing, there was an exit to low sec, so I took that. Found 1 relic and 1 high sec exit. In the high sec system there was 1 relic which took me longer than usual to probe down.
We had a 3rd corp member join us, so I asked him to burn down to us and we would run the relic sites. Both sites blew and had maybe 3-4 million worth of loot.
I called it a night, and the others continued exploring.
All-in-all a very positive night, teaching tricks in the game and learning to use new tools which will make an explorers life easier and more efficient.
Initially, this started as a single corporation member derping around and probing. He mentioned that he had jumped into a wormhole, but he did not understand that it was EOL (end of life). The whole literally closed right behind him. Derp.
With TS up and running, I asked him to link his system in chat. He started to type the name of the system so that he could highlight and right-click to choose system name. I told him to stop. Go to the upper left corner of your monitor with mouse, click and drag the system name to the chat channel. OMG!!! He felt a little foolish. I then told him that it took me nearly 3 years to learn that nifty trick.
I finished jumping into the low sec system he was in, and we warped to the hole he had probed down. Prior to jumping in, I opened up tripwire on my in-game browser. I then asked him to create an account there as well. I briefly explained what the system was, and how we would use it.
Tripwire is a mapping program which is used primarily for wormholes, chains and sites. There are other programs out there, but I have found that this program works best for me. There are features in the program to follow me and automatically update the current system with the application. It also will setup the opposite side of holes when you jump through. Finally, for corporations, it automatically shares data as long as you have setup an admin account with a CEO or Director API. The corporation member thought that this was a very helpful tool. I agreed. Tripwire can be located here.
While I probed the remaining 4 sites (all wormholes) in the first hole, he proceeded to jump into the first hole and continue probing. After I finished probing, there was an exit to low sec, so I took that. Found 1 relic and 1 high sec exit. In the high sec system there was 1 relic which took me longer than usual to probe down.
We had a 3rd corp member join us, so I asked him to burn down to us and we would run the relic sites. Both sites blew and had maybe 3-4 million worth of loot.
I called it a night, and the others continued exploring.
All-in-all a very positive night, teaching tricks in the game and learning to use new tools which will make an explorers life easier and more efficient.
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