For all of you who do not live in the United States or have familiarity with American baseball, sometimes a player will hit a home run where the ball clears the playing field. Sometimes, they have the strength and power to literally hit the ball out of the entire park, which is what this keynote did.
There were references to the new and improved release schedules, some very quality graph porn, wonderful art discussions, additional information on the new skins, and an announcement of a model which you can purchase of a Nyx...... that levitates!
There was a discussion on our alliance slack about the keynote ending, but I told the audience that it couldn't yet:
You see, CCP Seagull has had a plan for the past 24 months, lets call it a roadmap. We are still on that plan and have made some tremendous strides in the past 12 months as she mentioned in the list of accomplishments which were achieved via the new and improved release schedule.
Last years bomb was not so much one single item, but rather the concept of the flexible development team, releasing improved or updated code in a faster schedule than ever before. We also have seen a huge transition in the way that CCP announces updates or functionality changes and how they gather feedback. In a nutshell, they release information far in advance of a change, and they actively seek to gather feedback from player community, such as the recent phase two changes to sovereignty.
About 75 minutes into the keynote, Seagull returned to the stage and introduced CCP_Nullarbor to the stage. He proceeded to discuss one of the wonderful mechanics in the game that many players have come to despise and literally become sick over, Player Owned Stations (POS). He then proceeded to go into a summary of many of the changes which CCP plans to make in the near future (some in 2015, others later):
First, your current structures will be safe:
Next, CCP will be transitioning the structure system to something very similar to the ISIS system for ships, which is a natural transition given the new and improved structures.
Size will become very important in the future, with new structures being over 100 kilometers in length.
A new structure management tool for management of your structures in space, which seems far superior to the current one.
A totally revamped anchoring process which is very similar to the current fitting tool.
Other highlights of the presentation on structures, but not captured in graphical form are the ability to control guns on structures, the ability to apply permanent bonuses on structures, player controlled markets, mooring slots on structures, and the ability to transfer structures from one entity to another.
All in all, I could not express this any better than was by Lockefox on twitter:
There is a presentation scheduled for 1300 GMT on Saturday regarding these structures, and I for one know that I will be waiting for all of the details I can get on these structures.
Finally, I mentioned on slack that this is honestly a perfect time for structures:
1) It goes to addressing the long time complaint from many EVE players on the pain in the arse which is the current structure system within EVE. Improvements to actual structures and their use, new structures, anchoring and management just to name a few.
2) This more than likely ties into the sov update for phase two which is coming later this year.
3) Certainly involves the end goal of that plan that I referred to earlier with player built stargates.
CCP was onto something with the changes in Phoebe, they increased upon it with the release of the This is Eve video, and now with these changes as well as the phase two sovereignty changes in June they are making major strides at player retention and bringing that spark back to EVE which for many of us has dwindled in the past.