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Niden (@niden_GMVA) tweeted this: "It's not cool to want walking in stations, right?"
That tweet got a few positive agreements, but on the other side of the coin we have Xander Phoena of Crossing Zebras being mentioned in the current minutes: "Xander said that he would officially like to be documented as protesting any art time going to avatars instead of spaceships."
What is and/or should be the future for walking in stations?
I originally wrote a post back on January 14, which went into this very subject, go ahead and take a glance at it here.
When I originally wrote the post, it was primarily in response to the twitter discussion on Walking In Stations.
I still have the same general feelings in regards to Walking In Stations that I did back when the original post was written. There is a place for a stripped down version of WiS with access to things like Corporate Hangar and possibly the Bounty or Employment Office. Outside of those limited areas where this could actually be useful, I do not see any reason for WiS development.
I agree strongly with Xander that I would rather see development resources being devoted to "The Plan". If there are art resources being used in development, help with the SKIN program or some of the rendering changes. Other developers have far more important things to do like provide us with more and new content and new ships.
CCP corrected their course and got the damage control parties working 18-24 months ago when they started down this path of where development is currently at and where they are taking us. To potentially alter the course for development due to a few twitter posts or the influx in new subscribers to the game is flawed. It is that type of development strategy that lead CCP to the dark days prior to CCP Seagull taking over as EP.
Current path for development, +1. Current projects for the art team, +1. WiS, -1 as originally proposed. WiS in a stripped down, modified approach, 0.
Finish the track of development now, then possibly start thinking of concepts like WiS.